03 / Action · 3 minutes

Fulmora.

Gather light. Release a chain reaction. Keep moving as your spark grows stronger.

HOW TO PLAY / 01

A little energy. A growing reaction.

01

Move and gather

Drag inside the arena to steer, or use arrows or WASD. Mint diamonds are energy: collect six to release a pulse automatically.

02

Make a chain

Pulses activate the outlined cores, which send out another pulse. Coral striped obstacles break when a pulse reaches them.

03

Keep the flow

New abilities arrive automatically every 30 seconds. A collision breaks your streak, but your points and upgrades stay. The run lasts three minutes.

Learn without a clock

  1. Move up to gather three energy fragments.
  2. Collect six fragments to trigger a pulse and activate connected cores.
  3. Touch a striped obstacle to see your two-second protection. You can keep playing after a collision.

Practice is separate from your run, score and cosmetic progress. Return from start, pause or results whenever you like.

Try your first chain

  1. Before 60 seconds of active play, collect mint diamonds until Charge reads 5 / 6. The next fragment releases a pulse automatically; there is no fire button.
  2. Look for a final diamond near an outlined core. Approach through a clear gap and collect it: the pulse starts from your spark's position.
  3. If the pulse reaches the core, watch it send another pulse toward its neighbours. Aim to activate one core first; a longer chain depends on their positions.

After 60 seconds of active play (2:00 left), a pulse needs five fragments instead of six. Follow the Charge meter. You can practise movement and chains separately with Practice.

Rules, upgrades and scoring

A run lasts 3:00 of active play. Energy gives 10 points, a core 25 and a destroyed obstacle 20, multiplied by your streak bonus. Each ten consecutive scoring objects increases the multiplier to a maximum of ×5. A collision or three seconds without points resets the streak. Collisions never remove points or end the run.

Use arrows or WASD, or drag a floating joystick inside the arena. Release to stop. Tab leaves the arena. Pausing, hiding the page, resizing or a long rendering interruption stops the game and clears movement. Resume explicitly.

Rules v1. Upgrades at 30/60/90/120/150 seconds: larger pulse, five-fragment charge, wider pickup, a rechargeable shield, then a larger final pulse. Trails are cosmetic, stored in this browser and earned through visible goals. No accounts, purchases or ads.

About Fulmora

Can a collision end my run?

No. It breaks the streak and gives two seconds of protection. After 120 seconds, a charged shield can absorb a hit without breaking the streak; it recharges in twelve seconds.

Do trails make me stronger?

No. They only change the trail appearance. Every run starts with the same abilities, whether you have unlocked a trail or not.

What gets shared?

Your points, best streak, longest chain and a link to the game. The image uses an original decorative reaction. It contains no player or run identifier.

Before you play

Game type
Action and movement game
Session length
3 minutes of active play
Access
Free, no download or account required

Collect energy to release automatic pulses and activate chains of cores.

A tip to get started

Move near the cores as you collect energy diamonds. Discharge is automatic: focus on positioning and leave room to avoid obstacles.

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TROZUMI: official websites

TROZUMI is an independent browser game studio. Its only official websites are trozumi.com and play.trozumi.com.

TROZUMI has no official YouTube channel and is not affiliated with YouTube channels using the same name.